![]() ![]() These items will be scheduled for a release as soon as they’re completed, or moved to On Target once we have a better idea of when we can deliver them. However, they may not be slated for an upcoming release/update, or the timing of their delivery is still being nailed down. In the In Development phase, we are actively working on these items. Last-minute technical problems notwithstanding, you should expect these items to be in the next one or two updates. What do the different columns mean? How are these items and features prioritized? Why are some items not listed here? Hopefully, we can answer some of those questions. ![]() We wanted to provide more clarity on what “Development Priorities” means to our team, and what players can expect. We are dedicated to supporting this game for years to come and our aim is to strengthen player trust with effective communication and action to back it up, as we continue to make CoH3 the best experience for all our players. We saw quite a bit of feedback on our Development Priorities list, so we hope that this post today also provides insight into how we make decisions. Additionally, we want to show you more of what is in the works at Relic for our next update. We’ve already begun this process with last week’s livestream where we offered insight into how our Design team approached the latest Balance Update. So, we’ve reorganized, and we hope you will see improvements in our communication in the coming weeks as we are planning to give more insight into what happens behind the scenes during the live development of CoH3. These were not received as well as we hoped, notably due to a lack of transparent communication based on the feedback that you were giving us and our own team’s priorities. In the same update, we also brought Challenges, Merit, and cosmetics to the game. With Operation Sapphire Jackal, we fixed over a thousand issues & bugs. Our principal focus has been on fixing urgent issues through hotfixes and supporting and improving your gameplay experience with larger updates. Sega declined to comment on the layoffs.Since the launch of Company of Heroes 3 in February, our team has received considerable player feedback, data, and information. ![]() The loss of 121 employees represents a deep cut at Relic: The company's LinkedIn page indicates that it has 201-500 employees. We believe that making this very difficult decision now will help secure a strong future for our studio and our business." We will continue to support our core titles, including Company of Heroes 3, and our upcoming projects to ensure they're successful for us. "All of these factors have led us to the decision with SEGA to reduce our studio size substantially and refocus our efforts. "As a result, the measure of success for a studio of our size has grown, and it has put more pressure on our titles to succeed in an increasingly competitive marketplace. "The combination of significant project delays, rapidly rising costs, high inflation, and foreign exchange rate fluctuations have had a combined negative effect on our business," they wrote. Relic general manager Justin Dowdeswell and chief operating officer Heidi Eaves provided more insight into the justification for the layoffs in an email sent to Relic employees (via LinkedIn) saying that the past year was "incredibly difficult" for the studio. ![]()
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